Deterministic social-strategy heist RPG1–6 operators / one persistent district
Top-down view of the Commons oasis inside Sodium

COMMONS FEED / OASIS 01 / SAFE SIGNAL

The city remembers

Run the job.
Carry the debt.

A machine-run Nevada estate keeps everyone alive at the cheapest acceptable floor. Your crew works above it—in scrip, leverage, equipment, secrets, and names people still trust.

District cycle01PATROL02SWEEP03CONTACT04BLACKOUT05LOCKDOWN

The player contract

The rules settle what happened. Players decide what it meant.

Every action is legal or refused. Every advantage names who pays. Every closed run writes Heat, open Writs, discoveries, reputation, and loss back into the district.

Trust, guilt, mercy, revenge? Na. The machine does not get those.

What is actually in the game

A complete local campaign loop.

01 / OPERATOR

Persistent people

Four attributes, eight skills, Natural or Decant birth, finite gear capacity, chrome that costs health to install or remove, and training that survives the run.

02 / OPERATION

Deterministic jobs

One d10 check, visible difficulty, three readable outcomes, six operation stages, and no hidden game-master rescue when a move is illegal.

03 / DISTRICT

Shared consequences

Nine connected zones, five world cycles, Heat sweeps, claims, Writs, rumors, and changes that can reach crews who never shared a table.

04 / TABLE

Leaderless coordination

Ready-state pacing pauses the city for declaration and table talk. Voice is where the crew bargains, warns, lies, and decides.

Top-down view of Brineside, Sodium's industrial district

Brineside / persistent district

Every run ends.
The district does not.

Field index

Choose your entry point.

Build status / honest signal

Playable locally.
Discord layer not live.

The campaign loop, persistence, operations, economy, chrome, healing, and training are implemented locally. Discord contracts are tested offline; app hosting, OAuth, signed sessions, and live server mapping remain deployment work.