Persistent people
Four attributes, eight skills, Natural or Decant birth, finite gear capacity, chrome that costs health to install or remove, and training that survives the run.

COMMONS FEED / OASIS 01 / SAFE SIGNAL
The city remembers
A machine-run Nevada estate keeps everyone alive at the cheapest acceptable floor. Your crew works above it—in scrip, leverage, equipment, secrets, and names people still trust.
The player contract
Every action is legal or refused. Every advantage names who pays. Every closed run writes Heat, open Writs, discoveries, reputation, and loss back into the district.
Trust, guilt, mercy, revenge? Na. The machine does not get those.
What is actually in the game
Four attributes, eight skills, Natural or Decant birth, finite gear capacity, chrome that costs health to install or remove, and training that survives the run.
One d10 check, visible difficulty, three readable outcomes, six operation stages, and no hidden game-master rescue when a move is illegal.
Nine connected zones, five world cycles, Heat sweeps, claims, Writs, rumors, and changes that can reach crews who never shared a table.
Ready-state pacing pauses the city for declaration and table talk. Voice is where the crew bargains, warns, lies, and decides.

Brineside / persistent district
Field index
The premise, the player contract, and what is playable now.
02Build an operator. Clear six stages. Leave facts behind.
03QUBO, Kessa, the Decants, and the machinery that keeps the Basin useful.
04Operator bios, run records, and the meaning players make from fixed facts.
Build status / honest signal
The campaign loop, persistence, operations, economy, chrome, healing, and training are implemented locally. Discord contracts are tested offline; app hosting, OAuth, signed sessions, and live server mapping remain deployment work.